Name: Kristin
Date: 11/19
Problems with lanes:
Lane 4- There were a few deck jams tonight, due to the locking mechanism (or lack thereof) on the spider. Since it refused to lock into place after the pin drop into the deck, the pins would continue to slip through onto or into the deck, depending on the luck of the draw.
Lane 5 - Well, aside from the usual finicky light situation, there were several turnaround pan jams. That is, of course, when pins are unable to fully turnaround in the pan (hence the name) and instead, lay perpendicular to the pan, causing the pins behind it to jam themselves in nooks and crannies.
Lane 5 also stopped detecting balls right after I got six going (story of which is below). After trying everything I could think, I noticed that the solenoid rod was not moving properly - the pin at the bottom of the rod had fallen out. After an easter egg hunt, I found it and was able to insert it back in its rightful spot - however, to insure that it doesn't come out again, there needs to be an x--washer affixed to it. It's in a bit of a tricky area that I cannot access very well without taking somethings apart. As I don't know what that could do to the machine, I have left it for Danny to do tomorrow. The machine is quite runnable - but that pin could technically slide out whenever so it should be a last option.
Lane 6- Also stopped detecting balls. The reset mechanism on both the lane and the pit wasn't working. When moving the solenoid by hand, the machine refused to respond, though there was a "click" upon impact. At first, I thought it was the solenoid maybe burning out (it doesn't look very good). When I had more time to inspect the lane, I figured I would try everything the manual said it could be that didn't require an adjustment. I removed the clutch drive belt and put it back on, fiddled with the springs on the clutch engage mechanism, tightened the bolt on the indexing trip lever, checked to see if the full deck signal had been engaged - and somewhere between all of that, I got the machine to work. So yay!
6 also did released the 5pin into the chute but it didn't trigger the release of the deck. This has been a problem that danny hasn't experienced much but seems to be a regular for me.
Lane 8 - There were a few deck jams caused mainly by turret jams. The third pin on the turret was not sitting properly on the spider, tipped back and the head of the pin caught, and the turret was unable to move. I adjusted the turret and pin so that it could rotate properly when a pin went between the space in the turret and nearly caused another deck jam. There was also a pin laying horizontally across the 5pin chute, which somehow didn't jam the machine. I removed it during play so that it wouldn't.
Actions Taken:
Things to look out for (finicky lanes):
Ordering: